HiMMP Heaviness Lab
Overview See all listen & compare options
Compare Mixes One song, nine professional mixesExplore Sections Compare different sectionsStem Mixer Rebalance core stemsCompare Stems A/B individual instruments
Overview See all see the data options
Data Explorer Scatterplots and metricsProducer Overview Summary metrics per producer
Overview See all understand the research options
Theory Hardness, punch, and heavinessSong About "In Solitude"Methodology Study design and analysis
Downloads Audio and materialsAbout & Credits Team and acknowledgementsLicense & Usage CC BY 4.0

Compare Nine Professional Mixes

Use this player to compare complete mixes created by nine internationally recognised metal producers. The musical material is identical; only the production and mixing differ.

Select a producer and start playback. While the song plays, switch to other producers without restarting. Listen to how the sense of heaviness, space, and articulation changes when distortion, EQ, dynamics, ambience, and balance are handled differently.

Preloading mixes...

0%

Caching 0 / 9 files

HiMMP Research Team

Standard Heaviness
Acoustic Heaviness 4.21
Perceptual Heaviness 0.00
Acoustic Punch (PM95) -22.8 dB
Perceptual Punch -0.09
Peak-to-Loudness Range 11.3 dB
Preloading all mixes...
0%

Quick Switch

Visual Producer Comparison

Compare all producers across key acoustic and perceptual metrics

Sort by:

Buster Odeholm

High Heaviness
Acoustic Heaviness 5.30
Perceptual Heaviness 0.30
PLR (Dynamic Range) 8.2 dB

Dave Otero

High Heaviness
Acoustic Heaviness 5.42
Perceptual Heaviness 0.29
PLR (Dynamic Range) 10.3 dB

Adam Nolly Getgood

Standard Heaviness
Acoustic Heaviness 4.73
Perceptual Heaviness 0.09
PLR (Dynamic Range) 12.5 dB

Andrew Scheps

Standard Heaviness
Acoustic Heaviness 4.36
Perceptual Heaviness 0.04
PLR (Dynamic Range) 14.0 dB

Fredrik Nordström

Standard Heaviness
Acoustic Heaviness 4.57
Perceptual Heaviness 0.05
PLR (Dynamic Range) 11.4 dB

HiMMP Research Team

Standard Heaviness
Acoustic Heaviness 4.21
Perceptual Heaviness 0.00
PLR (Dynamic Range) 11.3 dB

Jens Bogren

Standard Heaviness
Acoustic Heaviness 4.69
Perceptual Heaviness 0.08
PLR (Dynamic Range) 11.3 dB

Josh Middleton

Standard Heaviness
Acoustic Heaviness 4.64
Perceptual Heaviness 0.20
PLR (Dynamic Range) 9.9 dB

Mike Exeter

Standard Heaviness
Acoustic Heaviness 4.52
Perceptual Heaviness 0.05
PLR (Dynamic Range) 11.5 dB

Reading the Charts

  • Acoustic Heaviness: Higher values = more spectral-textural density (range: 4.21 - 5.42)
  • Perceptual Heaviness: Higher values = perceived as "heavier" (range: 0.00 - 0.30)
  • PLR: Higher values = greater dynamic range (range: 8.2 - 14.0 dB)

Rankings by Metric

See how producers rank for each specific measurement

Acoustic Heaviness

Spectral-textural density calculated from audio analysis

🥇
Dave Otero High Heaviness
5.42
🥈
Buster Odeholm High Heaviness
5.30
🥉
Adam Nolly Getgood Standard Heaviness
4.73
4
Jens Bogren Standard Heaviness
4.69
5
Josh Middleton Standard Heaviness
4.64
6
Fredrik Nordström Standard Heaviness
4.57
7
Mike Exeter Standard Heaviness
4.52
8
Andrew Scheps Standard Heaviness
4.36
9
HiMMP Research Team Standard Heaviness
4.21

How to Use This Page

  1. Choose a section of the song (for example, the main riff or chorus).
  2. Start playback with one producer selected.
  3. While the audio continues, switch between producers.
  4. Focus on specific aspects, such as:
    • perceived heaviness and density,
    • drum impact and low-end control,
    • guitar texture and mid-range weight,
    • vocal integration.

There is no correct answer. The aim is to notice patterns in how heaviness is achieved and to relate them to the metrics shown.

What to Listen For

Across all mixes, acoustic hardness (spectral-textural density) explains a large proportion of the variance in perceived heaviness (r ≈ .775, R² ≈ .60), with punch playing a secondary, asymmetrical role. Focus your listening on:

  • Perceived heaviness and density: How "heavy" does the mix feel? Is it from sustained spectral density or transient impact?
  • Drum impact and low-end control: How do kick and bass interact? Does punch come from transients or sustained low-frequency energy?
  • Guitar texture and mid-range weight: Notice the "noise formant" (1.6-3.2 kHz) – the primary driver of perceived heaviness. How saturated and dense is this region?
  • Vocal integration: How are vocals balanced against guitars and drums when heaviness is highest? Do they add clarity or get absorbed into the density?

🎚️ Compare Individual Stems

Want to isolate specific instruments? Try the stem comparison tool to hear drums, bass, guitars, and vocals separately.

Compare Stems →

HiMMP Heaviness Lab

Part of the Heaviness in Metal Music Production project. An interactive teaching tool that lets you hear psychoacoustic findings about heaviness in real metal mixes.

Research Project

Visit the main HiMMP website →

University of Huddersfield

Funded by AHRC (AH/T010991/1)

Navigate

Home Downloads Theory Methodology About & Credits License & Usage

© 2025 University of Huddersfield. All rights reserved.

Licensed under CC BY 4.0 • View full license